PoE Ranger MF Tornado Shot Deadeye - Map Clear, Budget

PoE Ranger MF Tornado Shot Deadeye - Map Clear, Budget

This build is a lot of fun to play, you must constantly keep moving and killing or you will probably die. Without flask charges you will degen to blood rage, have no curse immunity, and have almost no elemental resistances or evasion. With how fast this build is, keeping flasks up is very trivial though.

PoE-Ranger-MF-Tornado-Shot-Deadeye-Map-Clear-Budget.jpg


This build is a lot of fun to play, you must constantly keep moving and killing or you will probably die. Without flask charges you will degen to blood rage, have no curse immunity, and have almost no elemental resistances or evasion. With how fast this build is, keeping flasks up is very trivial though.

Bandits 

Definitely help Alira. 20% Critical Strike Multiplier and 15% All Elemental Resistances are better than any 2 passive nodes for our build. If you don't need the resists, kill them all.

Mechanism

This build revolves around the unique Divination Distillate, Large Hybrid Flask while using all the "increased Effect of Flasks on you" nodes in the tree to get 24% increased item quantity, 80% increased item rarity, capped elemental resistances and constant life regeneration.

For comparison 24% increased item quantity is more than any other one item in the game currently gives.

The problem with Divination Distillate is that it is not a utility flask, instead it is a hybrid flask meaning once your life and mana are full, it will deactivate.

My solution to this problem was the Soul Catcher, Quartz Flask. This flask has the modifier Cannot gain Mana during effect allowing us to deplete our mana without it refilling. The result is that while Soul Catcher is active, Divination Distillate will never shut off!

Another advantage of Soul Catcher is Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration, what this means for us is essentially permanent up-time on Vaal Haste with a 2.78 second soul gain prevention and a 4 second duration.

But the Soul Catcher flask introduced another problem along with it's advantage; Cannot gain Mana during effect. The solution here was to use the Blood Magic Support gem. By supporting Tornado Shot, Lightning Golem, Blink Arrow, and Phase Run with Blood Magic, and leaving Blood Rage to use mana, I am able to get my mana below full with blood rage for the Divination Distillate + Soul Catcher combo to work, while not having to worry about the resource cost of my other skills. It also means we are unaffected by the "No Regeneration" map modifier.

The Blood Magic Support comes with another advantage; We can reserve almost all our mana (we only need 17 unreserved to cast blood rage). I took advantage of this by doing a super juicy 6L Herald of Ice setup. This setup reserves 96%(46 HoI / 50 Grace) of our mana and gives us power charge generation, frenzy charge generation, innervate, and a much more consistent onslaughtthan the abyss jewel grants. These supports also mean our Herald of Ice itself does a lot more damage:

Everything else in the build is fairly similar to the traditional Queen of the Forest, Destiny Leather build, except I have put much more focus into maximizing clear speed. For those who aren't familiar with Queen of the Forest builds, what make's it good is 1% increased Movement Speed per 600 Evasion Rating, up to 75% this caps out at 45000 evasion. We easily reach (and exceed) this evasion number almost entirely through a level 23 Grace gem and anAlchemist's Jade Flask of ReflexesThe Pariah, Unset Ring