PoE Ranger Tornado Shot Deadeye Fast Budget Magic Finder
This build revolves around the unique Divination Distillate flask while using "increased Effect of Flasks on you" nodes in the tree to get 20% increased item quantity, 66% increased item rarity, 55% to all elemental resistances and constant life regeneration.
Skill Gems Setup
-
Phase Run
Helm
-
Tornado Shot
BodyArmour
-
Summon Lightning Golem
Gloves
-
Vaal Haste
Ring
-
Grace
Ring
-
Assassin's Mark
Weapon
Build Introduction
Permanent up-time on Divination Distillate (while using flask effect nodes) gives us 20% increased item quantity, 66% increased item rarity, 55% to all Elemental Resistances and constant life regeneration which out heals our blood rage.
Permanent up-time on Vaal Haste gives us 31% increased attack speed and 14% increased movement speed.
Crazy amount of movement speed.
Not reliant on Headhunter to clear fast.
No need for mana leech, regen, or gain on hit, unaffected by "No Regeneration", and "no leech" map mods.
Core Mechanics and Stats
This build revolves around the unique Divination Distillate flask while using "increased Effect of Flasks on you" nodes in the tree to get 20% increased item quantity, 66% increased item rarity, 55% to all elemental resistances and constant life regeneration.
The problem with Divination Distillate is that it is not a utility flask, instead it is a hybrid flask meaning once your life and mana are full, it will deactivate.
The solution is use Soul Catcher Flask. This flask has the modifier Cannot gain Mana during effect allowing us to deplete our mana without it refilling. The result is that while Soul Catcher is active and your mana is not full, Divination Distillate will never shut off!
Another advantage of Soul Catcher is Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration, what this means for us is essentially permanent up-time on Vaal Haste with a 2.78 second soul gain prevention and a 4 second duration.
But the Soul Catcher flask introduced another problem along with it's advantage; Cannot gain Mana during effect. The solution here was to use the Lavianga's Spirit unique flask (Your Skills have no Mana Cost during Flask effect). This completely eliminates our reliance on mana and also allows us to run no-regen / no-leech maps with no problems.
Offensive
Most of our damage comes from the Deadeye Ascendancy (more on this in the Ascendancy section, flat added damage abyss jewels, added damage from gems/auras/buffs, Rigwald's Quills(or a rare quiver with good mods or +1 chain corruption), the +1 secondary projectiles helmet enchant, and Critical Strike scaling.
Defensive
We have an insane amount of attack and spell avoidance, but most of our defense comes from our 50000+ evasion and Dodge/Spell Dodge from Acrobatics/Soul Catcher Quartz Flask.
Overall we have:
- 80%+ chance to evade attacks (vs level 73 monsters)
- 10%+ chance to avoid projectiles (Lunaris Pantheon)
- 50%+ chance to dodge attacks
- 10%+ chance to dodge spells
- 5% chance to evade attacks if you've taken a savage hit recently (Garukhan Pantheon)
- 5% chance to dodge attack and spell hits if you've been hit recently (Lunaris Pantheon)
- 5% chance to dodge attack hits while phasing (Freedom of Movement passive)
- Permanent Phasing (Freedom of Movement passive)
- Immunity to Corrupting Blood (from corrupted abyss jewel)
- 75% all elemental resistances (thanks mostly to Divination Distillate)
- Immunity to Curses OR Immunity to Freeze. (You can drop "of Reflexes" suffix on Jade Flask if you have enough evasion)
- Constant Life gain from Divination Distillate Flask
Divination Distillate + Soul Catcher + Alchemist's Jade Flask of Heat (+3000 to Evasion Rating)
Overall you shouldn't die often if played correctly, but if you do, there is always: Cast on Death + Portal
Skill Tree
Ascendancy
1. Tailwind This is one of the best ascendancy nodes in the game, it gives you (and your allies) up to 20% Action Speed Modifier, which multiplies your movement speed, attack speed, etc. It also gives a free 1000 evasion for our Queen of the Forest.
2. Far Shot
Far Shot has insane synergy and basically acts as a 30% more damage multiplier for Tornado Shot. As confirmed by GGG, far shot is based on the total distance traveled, not the distance from the character, secondary projectiles, forks, and chains are a continuation of the original projectile: https://www.reddit.com/r/pathofexile/comments/6zy27p/point_blank_mechanics/dn594gv/?context=5. This basically means
Tornado Shot is almost always getting max use out of far shot: https://pathofexile.gamepedia.com/Far_Shot
3. Ricochet
Ricochet is almost unparalleled when it comes to clearing a map packed with trash monsters. It also has synergy with Far Shot. Combined with our Chain Gem. Our initial hit will do about 30% more damage.
4. Endless Munitions
Since we don't have room for dying sun, an extra arrow is basically 20% more damage (5 -> 6 arrows which shotgun), 50% AoE is great for HoI to explode packs, and a bit of accuracy is nice.
4. Fast and Deadly (option 2)
Fast and Deadly is another great option. Damage, attack speed, huge accuracy boost and blink arrow cooldown. I personally prefer Endless as we don't need the accuracy, and since we dropped blink arrow for Smoke Mine we don't benefit from cooldown either.
Bandit: Definitely help Alira. 20% Critical Strike Multiplier and 15% All Elemental Resistances are better than any 2 passive nodes for our build. If you don't need the resists, kill them all.
Pantheon: Lunaris and Garukhan give great defenses while being the only Pantheons that give movement speed.
Gems Setup
Tornado Shot -
Greater Multiple Projectiles Support -
Mirage Archer Support -
Chain Support (or Fork if you don't have Rigwald's Quills) -
Added Cold Damage Support
6th link: - Increased Critical Strikes Support for consistency -
Elemental Damage with Attacks Support if you need more dps
Portal Obviously
Summon Ice Golem: Lightning Golem is the best DPS Golem, feel free to try Ice Golem for better crit chance.
Phase Run (optional) -
Increased Duration Support -
Enhance Support
Optional, but gives a crazy amount of movement speed. It also has great synergy with Mirage Archer; Just shoot once, pop phase run, and fly through the map as everything dies. I personally don't use it anymore because of the micromanagement and gem slots required, I would rather just level more gems to sell.
Smoke Mine -
Increased Duration Support (optional) -
Blood Magic Support
Smoke Mine is basically a juiced up Blink Arrow. It can be used to travel, is almost instant, and gives a HUGE 30% movement speed buff. Increased duration is optional here. Blood magic is mandatory with this build as mines now RESERVE mana which means Lavianga's Spirit flask does not make it free and therefore you will not be able to use it when you have 0 mana.
Blood Rage: Attack speed, Life leech and Frenzy generation.
Grace: Lots of evasion for Queen of the Forest, and movement speed from our Watcher's Eye. Put this in one of your Pariah Rings.
Herald of Ice -
Innervate Support -
Curse On Hit Support - Assassin's Mark -
Onslaught Support
This is our Buff Generator and Clear Speed helper. We get Innervate, Onslaught, and Power Charges from this.
Precision: Leave this at level 1 for the free critical strike chance and access to nice Watcher's Eye mods.
Vaal Haste: You can keep this up almost permanently thanks to the Soul Catcher flask.