Path of Exile Labyrinth

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Profile
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Returns
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Boss Izaro
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Traps&tips
The Lord’s Labyrinth was built by Emperor Izaro a couple of hundred years ago as a way to find a successor to his throne. To be worthy to enter that challenge, one had to first pass through a series of trials throughout the world.
This Labyrinth is a dungeon style map that has daily generated layouts, puzzles, and prizes, which are all guarded by the final boss, Izaro. The player has to face him 3 separate times when traversing the Labyrinth. There is no portal, so if you die, you have to start from scratch.
Trial Locations:
Normal Labyrinth
The Normal Labyrinth can be accessed after the completion of 6 Normal Labyrinth trials.
Trial of Piercing Truth
Act 1, The Lower Prison
Composed of Spike Traps.
Trial of Swirling Fear
Act 2, The Crypt Level 1
Composed of Spinning Blades.
Trial of Crippling Grief
Act 2, The Chamber of Sins Level 2
Composed of Sawblades.
Trial of Burning Rage
Act 3, The Crematorium
Composed of Furnace Traps.
Trial of Lingering Pain
Act 3, The Catacombs
Composed of Bladed Sentries.
Trial of StingingDoubt
Act 3, The Imperial Gardens
Composed of Poison Dart Traps.
Cruel Labyrinth
The Cruel Labyrinth can be accessed after completion of the Normal Labyrinth and 3 Cruel Labyrinth Trials.
Trial of Piercing Truth
Act 6, The Prison
Composed of Spike Traps
Trial of Swirling Fear
Act 7, The Crypt
Composed of Spinning Blades
Trial of Crippling Grief
Act 7, Chamber of Sins level 2
Composed of Saw Blades
Merciless Labyrinth
The Merciless Labyrinth can be accessed after completion of the Cruel Labyrinth and the 3 Merciless Trials.
Trial of Burning Rage
Act 8, The Bath House
Composed of furnace traps
Trial of Lingering Pain
Act 9, The Tunnel
Composed of Blade Sentries.
Trial of Stinging Doubt
Act 10, The Ossuary
Composed of Poison Dart Traps.
Uber Labyrinth
The Endgame Labyrinth may be accessed after completion of The Merciless Labyrinth and the following 6 trials that ONLY spawn in maps.
Composed of Spike Traps
Trial of Swirling Fear
Composed of Blade Sentries
Trial of Crippling Grief
Composed of Sawblades
Trial of Burning Rage
Composed of Furnace Traps
Trial of Lingering Pain
Composed of Bladed Sentries
Trial of Stinging Doubt
Composed of Poison Dart Traps
Room:
The Labyrinth is a series of connected areas. There are pedestals at each door of an area that display the map of the areas already seen as well as the room on the other side of the doors. The path covered by the door is highlighted.
- BlankThis area doesn't have any special rooms or features.
- Aspirant's TrialThis room is where you fight Izaro.
It consists of two parts: the 'buffer' zone with a stash, and the arena.
After entering the arena, backtracking to the room containing the stash is impossible until Izaro flees or is defeated. - Forgotten ReliquaryArea contains one decorative chest with a trinket inside the chest.
Trinkets are intended to make the next encounter with Izaro easier by nullifying or instantly killing or removing one (of three) mechanic mobs/spawns of that fight.
Can only spawn before the 1st or the 2nd battle with Izaro.
The room before first Izaro fight in every non-Eternal lab is a reliquary.
In the first and Cruel labs labs, the room before the second Izaro fight is a reliquary - Gold DoorArea contains a gold door, which has to be opened in order to proceed to the next area.
A Golden Key is required to open this door.
There are sometimes two golden doors next to each other, that is basically a crossroad, but only one can be opened since there is only one golden key.
In non-Eternal Labs, the golden key is in the same room. - Golden KeyArea contains oneGolden Key needed to open a gold door.
Only shows up in Eternal labs.
These rooms are always attached to the areas with a gold door but can also be reached through a secret passage.
They usually have only one entrance. - Silver CacheThis area contains a locked room with one of special chests or a Mysterious Darkshrine that grants a random effect.
A Silver Key is required to open this door. During the first and Cruel labs, these are in the same room as the Cache. - Silver KeyArea contains a Silver Key .
Only show up in Merciless and Eternal labs.
Drop Unique items
Enchantments
Enchantments are special implicit modifiers that can be applied to items upon completing The Labyrinth. Enchants can grant the player special skills, abilities, and specific skill modifiers.
The Normal Labyrinth allows glove enchants.
The Cruel Labyrinth allows glove and boots enchants.
The Merciless Labyrinth allows all three glove, boot, and helmet enchants.
The Eternal Labyrinth is the same as Merciless, but has stronger modifiers.
Unique Helmets Enchants
Helmets: Starkonja's Head Silken Hood, Lightpoacher Great Helm, Devoto's Devotion Nightmare Basinet, Rat's Nest Ursine Pelt
Righteous Fire Damage
+ Tornado Shot Projectiles
+ Molten Strike Projectiles
+ Barrage Projectile
+ Volatile Dead Projectiles or Damage or consumes extra corpse
Blade Vortex Damage or Duration,
Trap Damage Enchants,
+ Arc chains or damage
Winter Orb stages
Unique Boots Enchants
Boots: Sin Trek Stealth Boots, Inya's Epiphany Arcanist Slipeprs, Bubonic Trail Murder Boots(2 Abyssal Sockets), Kaom's Roots Titan Greaves, Death's Door Crusader Boots
Elemental Penetration
Life and Mana Leech
Attack and Cast Speed
Life Regeneration
Increased Critical Strike Chance
Increase flat Lightning Damage
glove enchantment mods: List
Gloves can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove enchantments come in four tiers, based on difficulty: Words for normal, Edicts for cruel, Decrees for merciless, and Commandment for endgame labyrinth. Higher difficulties result in stronger Word skills.
boot enchantment mods: List
Boots can have enchantments with effects that conditionally benefit the player in combat, such as triggering when hit or not having taken damage recently.
helmet enchantment mods: List
Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to 1,002 in total. The Vaal version of a specific skill is also affected.
Hidden Darkshrines
Throughout The Labyrinth, there are secret areas that contain Darkshrines. These are opened by flipped a hidden switch and can be seen on the mini-map. These Darkshrines can give buffs, rewards, or even make The Labyrinth easier. Darkshrine affects are randomized, meaning you won’t always get the same effect. The player can have up to four Darkshrine effects active but cannot have the same buff more than once. Below is a list of the Darkshrines, effects and images of the hidden switches in the labyrinth.
Be twice blessed.
The character will receive an additional use of the Divine Font. This effect can be gained more than once per Labyrinth, but multiple effects will not stack.To the worthy go the spoils.
Izaro will drop one additional unique item when defeated in the final encounter.Discover what lies within.
Izaro will drop one additional Treasure Key when defeated in the final encounter.Movement ceases, tension mounts.
Labyrinth traps are disabled in the final encounter with Izaro. (NOTE: Stationary traps will still deal damage.) This shrine effect can be gained in the Normal Labyrinth despite it having no effect; traps are always disabled in the Aspirant's Trial in the Normal Labyrinth.The heart quickens, the blood thickens.
All areas within the Labyrinth gain the following modifiers: 50% reduced Damage Taken from Hits from Labyrinth Traps+ 50% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players
Restore that which was lost.
The character and any party members in the Labyrinth are affected by a Replenishing Shrine until leaving the Labyrinth.Courage stands tall.
The character and any party members in the Labyrinth are affected by a Massive Shrine until leaving the Labyrinth.None shall stop you.
The character and any party members in the Labyrinth are affected by an Impenetrable Shrine until leaving the Labyrinth.Deliver pain exquisite.
The character and any party members in the Labyrinth are affected by a Diamond Shrine until leaving the Labyrinth.Hit hard. Hit once.
The character and any party members in the Labyrinth are affected by a Brutal Shrine until leaving the Labyrinth.Death doesn't wait.
The character and any party members in the Labyrinth are affected by an Acceleration Shrine until leaving the Labyrinth.A portal to Izaro appears.
Opens a portal to the next Aspirant's Trial.
Boss Izaro
Izaro, the final boss, is the creator and protector of the Lord’s Labyrinth.
Weapons
Izaro can wield three different weapon combinations, each having its own attacks.
Attacks
These are all attacks used by the boss. With the use of these 动态图 or 视频, you are able to see the animation of each attack to better
familiarize yourself with the boss mechanics.

SHIELD CHERGE--Izaro powers up, charges the targeted location and swings his shield at the player. This attack deals Area Damage and Physical Damage. The animation is very noticeable and easily avoidable. This attack is only used with a shield.

SUNDER--Izaro slams the ground, sending a cascading wave of Physical Damage at the player in a line. If hit by this attack, a shock-wave will be triggered, hitting the player a second time. This attack can be used with any weapon combination.

SPIKES--Izaro leans forward and channels spikes that come from the ground. These deal Physical Damage Over Time and greatly slow the player. This attack can be used with any weapon combination.

GROUND SLAM--Izaro charges his Mace over his head, and slams down in front of him. This attack deals heavy Physical Damage and has a large area of effect. This attack can only be used with a mace.

LEAP SLAM--Izaro jumps into the air, leaping towards the player. He slams the ground dealing Area and Physical Damage. This attack can be used with dual swords or mace.

DIVINE SLASH--Izaro spins in a circle and unleashes a lethal Physical Damage wave that travels quickly across the arena. Similar to Reave. This attack can be used with any swords.
On the first two encounters with Izaro, you will face one of the eight phase mechanics. Each one presents its own challenge that aids Izaro during the fights. Disabling these phases will prevent you from seeing them in the remaining Izaro fights. Below, you’ll find a summary conveying important details for each one of the phases.
Phase 1 and 2
These are the 8 possible phases that Izaro can be paired with for the first 2 phases.
Charge Disruptors
Charge Disruptors

Grants Izaro charges throughout the encounter. Increases Izaro's damage, speed, and defense.
How to Deactivate: Click on the Disruptors to dispel charges from Izaro. Extra Key: Izaro must have at least 10 charges. Izaro Quote: Complex machinations converge to a single act of power. Trinket: Cogs of Disruption

Conduits

While active, the statues provide Izaro with increased damage to the corresponding element.
How to Deactivate: Click on the conduits to deactivate them. Conduits will reactivate. Extra Key: DO NOT CLICK. Izaro Quote: When one defiles the effigy one defiles the emperor. Trinket: Cube of Absorption

Elemental Essence

Each Essence grants additional damage, resistance, and chance of applying an elemental status ailment of their respective element once they bond with Izaro.
How to Deactivate: Kill the golems. Extra Key: DO NOT KILL. Izaro Quote: The essence of an empire must be shared equally among all of its citizens. Trinket: Orb of Elemental Dispersion

Gargoyles

Each Gargoyle grants bonuses to Izaro increases his damage, speed, and defense.
How to Deactivate: Kill the Gargoyles. The gargoyles are very tough but are vulnerable when connected to Izaro via green beam. Extra Key: DO NOT KILL Izaro Quote: Some things that slumber should never be awoken. Trinket: Heart of The Gargoyle.

Fonts

Each Font curses the player with one of the following curses: Vulnerability, Temporal Chains, and Elemental Weakness.
How to Deactivate: Kill the Fonts. Extra Key: DO NOT KILL. Izaro Quote: It is the sovereign who empowers the scepter. Not the other way round. Trinket: Rod of Detonation

Portals

Each Portal continuously summons Skeletal Mages that deal Fire, Cold, and Lightning Damage.
How to Deactivate: Kill the Portals. Extra Key: DO NOT KILL Izaro Quote: The Emperor beckons and the world attends. Trinket: Portal Shredder.

Idols

Once Idols reach full life, they cast Fire, Cold, and Lightning beacons. These beacons explodes dealing elemental damage, similar to the Bearers Bloodlines Mod.
How to Deactivate: Do not let the Idols gain full life. The Idols cannot be killed but can be damaged to prevent them from gaining full life Extra Key: MUST let all gain full life Izaro Quote: Slowness lends strength to one’s enemies Trinket: Sand of Eternity

Lieutenants

Each Lieutenant buffs Izaro with Fire, Cold and Lightning Damage. WARNING: The cold lieutenant can cast a reflect aura that will expire after a few seconds. During this time it is best to avoid attacking the lieutenant.
How to Deactivate: Kill the lieutenants Extra Key: DO NOT KILL Izaro Quote: An emperor is only efficient as those he commands. Trinket: Bane of the Loyal

Blade Sentries
Blade Sentries AKA Roombas, are wide, circular traps that move along set paths that deal physical damage over time.
The closer you are to the center of them, the more damage they deal.
Furnace Traps
Furnace Traps are areas of burning ground which deal massive fire damage over time.
They turn off and on every few seconds.
Poisonous Darts
Poisonous Darts are fired from walls or pillars either every few seconds, or when a pressure plate’s stepped on.
They deal physical and chaos damage as well as applying a slowing poison to the player.
Sawblade Traps
Sawblade Traps are saws that run in a straight line across the ground.
They deal large amounts of physical damage over time.
Spike Traps
Spiked Traps are either timed or pressure sensitive that shoot out of the ground.
These deal physical damage and apply a bleed while locking the player in place for a short period of time.
Spinning Pillars
Spinning Pillars are similar to sawblades, these pillars with blades deal physical damage over time.
However they move along set tracks that allow them to turn unlike sawblades which move in a straight line.
Sentinel Traps
Sentinel Traps are exclusive to The Eternal Labyrinth and map trials. Sentinels apply various effects to a player within its range.
They can be disabled for a few seconds by destroying them.
Some sentinels cast fire/frost/shock nova as well as a physical nova and a bleed nova.
Others apply hindering effects such as removing flask charges, increasing damage taken, hurting the player
when they use a movement skill and cursing with temporal chains.