PoE 3.10 Delirium Large Cluster Jewels Guide
Date: Mar/25/20 15:06:32 Views:2511
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PoE 3.10 Delirium Large Cluster Jewels Guide
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PoE 3.10 Delirium brings a lot of interesting updates, the most exciting of which is Cluster Jewels. Cluster Jewels introduces 280 new passive skill points into the game! Ourpoe put together detailed information about all the new skill points, you can read this PoE 3.10 Delirium Cluster Jewels Guide and find the jewels you like!
About Large Cluster Jewel
Large Cluster Jewel can be socketed in the outermost sockets of the passive skill tree, and its function focuses on attack bonuses.
Large Cluster Jewel can have 8 ~ 12 skill points, and up to 3 keystones
High item level Large Cluster Jewel can have Medium Cluster Jewel sockets, and up to 2 Medium Cluster Jewel sockets(75 item level or higher).
Large Cluster Jewel #1 | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments Notable |
Large Cluster Jewel #2 | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments Notable |
Large Cluster Jewel #3 | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments Notable |
Large Cluster Jewel #4 | 12% increased Damage with Bows Notable |
Large Cluster Jewel #5 | Wand Attacks deal 12% increased Damage with Hits and Ailments Notable |
Large Cluster Jewel #6 | 12% increased Damage with Two Handed Weapons Notable |
Large Cluster Jewel #7 | 12% increased Attack Damage while Dual Wielding Notable |
Large Cluster Jewel #8 | 12% increased Attack Damage while holding a Shield Notable |
Large Cluster Jewel #9 | 10% increased Attack Damage Notable |
Large Cluster Jewel #10 | 10% increased Spell Damage Notable |
Large Cluster Jewel #11 | 10% increased Elemental Damage Notable |
Large Cluster Jewel #12 | 12% increased Physical Damage Notable |
Large Cluster Jewel #13 | 12% increased Fire Damage Notable |
Large Cluster Jewel #14 | 12% increased Lightning Damage Notable |
Large Cluster Jewel #15 | 12% increased Cold Damage Notable |
Large Cluster Jewel #16 | 12% increased Chaos Damage Notable |
Large Cluster Jewel #17 | Minions deal 10% increased Damage |
Large Cluster Jewel #1
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments Notable
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Bloodscent | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +10% to Physical Damage over Time Multiplier while wielding an Axe or Sword |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #2
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Overlord | Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff 30% increased Damage with Maces, Sceptres or Staves |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #3
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Wind-up | 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger +15% to Critical Strike Multiplier with Claws or Daggers |
Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers |
Disease Vector | +10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #4
12% increased Damage with Bows
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Arcing Shot | Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance |
Tempered Arrowheads | Bow Skills have +10% to Damage over Time Multiplier Bow Skills have 20% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow |
Broadside | Bow Skills have 25% increased Area of Effect |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #5
Wand Attacks deal 12% increased Damage with Hits and Ailments
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Explosive Force | Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage |
Opportunistic Fusilade | 35% increased Damage with Wands if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance with Wands |
Storm's Hand | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #6
12% increased Damage with Two Handed Weapons
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Titanic Swings | 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Handed Melee Weapon |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold |
Martial Mastery | +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength |
Surefooted Striker | 8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased Critical Strike Chance with Two Handed Melee Weapons |
Graceful Execution | +15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #7
12% increased Attack Damage while Dual Wielding
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Combat Rhythm | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently |
Hit and Run | Attack Skills deal 20% increased Damage while Dual Wielding 4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently |
Insatiable Killer | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding |
Mage Bane | Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +5% Chance to Block Spell Damage while Dual Wielding |
Martial Momentum | 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently |
Deadly Repartee | Attack Skills deal 25% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding |
Quick and Deadly | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #8
12% increased Attack Damage while holding a Shield
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Prodigious Defence | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield |
Advance Guard | Attack Skills deal 30% increased Damage while holding a Shield 5% increased Movement Speed while holding a Shield Ignore all Movement Penalties from Armour |
Gladiatorial Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
Strike Leader | +2% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +2 to Melee Strike Range while Holding a Shield |
Gladiator's Fortitude | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life |
Precise Retaliation | +40% to Critical Strike Multiplier if you have Blocked Recently 80% increased Critical Strike Chance if you haven’t Blocked Recently |
Veteran Defender | +15 to all Attributes 60% increased Defences from Equipped Shield +15% Elemental Resistances while holding a Shield |
Riot Queller | +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage |
Large Cluster Jewel #9
10% increased Attack Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack Speed Suffix: Added Small Passive Skills also grant: 2% increased Attack Speed Suffix: Added Small Passive Skills also grant: 3% increased Attack Speed | |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching |
Large Cluster Jewel #10
10% increased Spell Damage
Suffix: Added Small Passive Skills also grant: 1% increased Cast Speed Suffix: Added Small Passive Skills also grant: 2% increased Cast Speed Suffix: Added Small Passive Skills also grant: 3% increased Cast Speed | |
Ancestral Inspiration | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage |
Arcane Adept | Channelling Skills deal 20% increased Damage 5% increased Attack and Cast Speed while Channelling Gain Arcane Surge after Channelling for 1 second |
Seal Mender | Skills Supported by Unleash have 30% increased Seal gain frequency |
Conjured Wall | 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently |
Arcane Heroism | 10% chance to gain Arcane Surge when you Hit a Unique enemy 30% increased Effect of Arcane Surge on you |
Practiced Caster | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting |
Burden Projection | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage |
Thaumophage | 0.6% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
Essence Rush | 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield 40% increased Damage while Leeching Energy Shield |
Sap Psyche | 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently |
Mage Hunter | 20% increased Spell Damage 4% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block |
Large Cluster Jewel #11
10% increased Elemental Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Elemental Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Elemental Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Elemental Skills | |
Vengeful Commander | Anger has 30% increased Aura Effect Hatred has 30% increased Aura Effect Wrath has 30% increased Aura Effect |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances |
Widespread Destruction | 20% increased Elemental Damage 10% increased Area of Effect |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
Large Cluster Jewel #12
12% increased Physical Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills | |
Iron Breaker | Enemies have -10% to Total Physical Damage Reduction against your Hits 35% increased Physical Damage |
Master the Fundamentals | 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances |
Force Multiplier | 25% increased Physical Damage 5% chance to deal Double Damage |
Furious Assault | 25% increased Physical Damage 8% increased Attack and Cast Speed |
Grim Oath | Gain 10% of Physical Damage as Extra Chaos Damage |
Battle-Hardened | 35% increased Physical Damage 30% increased Evasion Rating and Armour |
Large Cluster Jewel #13
12% increased Fire Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Fire Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Fire Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Fire Skills | |
Vengeful Commander | Anger has 30% increased Aura Effect Hatred has 30% increased Aura Effect Wrath has 30% increased Aura Effect |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances |
Widespread Destruction | 20% increased Elemental Damage 10% increased Area of Effect |
Master of Fire | Nearby Enemies have Fire Exposure |
Smoking Remains | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill |
Cremator | 30% increased Fire Damage Ignited Enemies you hit are destroyed on Kill |
Burning Bright | +8% to Fire Damage over Time Multiplier 20% increased Fire Damage 8% increased Area of Effect |
Large Cluster Jewel #14
12% increased Lightning Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Lightning Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Lightning Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Lightning Skills | |
Vengeful Commander | Anger has 30% increased Aura Effect Hatred has 30% increased Aura Effect Wrath has 30% increased Aura Effect |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances |
Widespread Destruction | 20% increased Elemental Damage 10% increased Area of Effect |
Snowstorm | Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies |
Storm Drinker | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield |
Paralysis | 30% increased Lightning Damage Lightning Skills have 10% reduced Enemy Stun Threshold 10% chance to double Stun Duration |
Supercharge | Lightning Damage with Non-Critical Strikes is Lucky |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
Overshock | 30% increased Lightning Damage 30% increased Effect of Shock Your Shocks can increase Damage taken by up to a maximum of 60% |
Scintillating Idea | 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance |
Large Cluster Jewel #15
12% increased Cold Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Cold Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Cold Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Cold Skills | |
Vengeful Commander | Anger has 30% increased Aura Effect Hatred has 30% increased Aura Effect Wrath has 30% increased Aura Effect |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances |
Widespread Destruction | 20% increased Elemental Damage 10% increased Area of Effect |
Snowstorm | Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies |
Blanketed Snow | Damage Penetrates 10% Cold Resistance against Chilled Enemies |
Cold to the Core | 1% increased Cold Damage per 25 Strength 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence |
Cold-Blooded Killer | 20% increased Cold Damage Recover 2% of Life on Kill |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
Deep Chill | +10% to Cold Damage over Time Multiplier 30% increased Effect of Chill |
Blast-Freeze | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
Large Cluster Jewel #16
12% increased Chaos Damage
Suffix: Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Chaos Skills Suffix: Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Chaos Skills Suffix: Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Chaos Skills | |
Grim Oath | Gain 10% of Physical Damage as Extra Chaos Damage |
Overwhelming Malice | 10% chance to gain Unholy Might for 4 seconds on Critical Strike |
Touch of Cruelty | Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed Enemies Hindered by you take 10% increased Chaos Damage |
Unwaveringly Evil | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns |
Unspeakable Gifts | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
Dark Ideation | 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% |
Unholy Grace | 30% increased Chaos Damage 10% increased Attack and Cast Speed |
Wicked Pall | 35% increased Chaos Damage 20% increased Skill Effect Duration |
Large Cluster Jewel #17
Minions deal 10% increased Damage
Suffix: Added Small Passive Skills also grant: Minions have 1% increased Attack and Cast Speed Suffix: Added Small Passive Skills also grant: Minions have 2% increased Attack and Cast Speed Suffix: Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed | |
Renewal | Minions have 10% chance to deal Double Damage while they are on Full Life Minions Regenerate 1% of Life per second |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies |
Rotten Claws | Minions have a 20% chance to Impale on Hit with Attacks |
Call to the Slaughter | Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently have 10% increased Attack and Cast Speed |
Skeletal Atrophy | Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit |
Vicious Bite | Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier Minions have 50% increased Critical Strike Chance |
Primordial Bond | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life |
Feasting Fiends | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life |